I’m a Senior Houdini Groom Artist and 3D/VFX Artist based in Poland, with around 11 years of professional experience in the industry and around 7 years of experience working in Houdini.
My primary specialisation is character grooming. I have extensive production experience creating hair and fur, primarily for stylised human characters, as well as production experience with hair and fur simulation, shot-based CFX work, troubleshooting, and Vellum cloth.
Earlier in my career, I worked as a 3D generalist across modeling, sculpting, texturing, lighting, and look development, which gives me a broad understanding of the full production pipeline.
I studied Computer Science at Cracow University of Technology.